Articles
Vol. 10 No. 5 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
PERANCANGAN ANIMASI INTERAKTIF PEMBELAJARAN BAHASA JEPANG DASAR UNTUK SISWA SEKOLAH MENENGAH KEJURUAN NEGERI 1 MEMPAWAH TIMUR
Universitas Bina Sarana Informatika
Universitas Bina Sarana Informatika
Universitas Bina Sarana Informatika
-
Submitted
-
October 7, 2025
-
Published
-
2025-10-07
Abstract
Mastery of a foreign language, especially Japanese, is a highly valued skill in today's era of globalization. Japanese not only opens up opportunities in the world of work and education, but also becomes a bridge to understanding Japanese culture more deeply. However, basic Japanese language learning at SMKN 01 Mempawah Timur still faces various obstacles, such as monotonous conventional teaching methods and the lack of interesting interactive learning media. This has an impact on the low interest in learning and students' understanding of vocabulary, grammar, and pronunciation. This study aims to design learning media in the form of interactive animations that are adjusted to the characteristics of active and visual vocational high school students. By integrating visual, audio, and interactive elements, this media is expected to be able to increase learning motivation, provide a more enjoyable learning experience, and support independent learning. The results of this design are expected to be an innovative solution in improving the quality of basic Japanese language learning at the Vocational High School level.
References
- [1] Adhityarini, E. (2022). Pengembangan Media Pembelajaran Hafalan Al-Qur‟an Berbasis Animasi Interaktif Untuk Anak Sekolah Dasar. JISPE: Journal of Islamic Primary Education, 2(2), 69–80. https://doi.org/10.51875/jispe.v2i2.36
- [2] Alfiyana, M. (2024). Perancangan Website Untuk Media Pembelajaran Bahasa Jepang Dengan Tema Penggunaan Kata Keterangan Tingkat Dan Kuantitas. Jurnal Informatika Dan Teknik Elektro Terapan, 12(2). https://doi.org/10.23960/jitet.v12i2.4100
- [3] Krowe, Y. B., Ishak, M. I., & Watomakin, D. B. (2025). Multimedia Pembelajaran Interaktif Bahasa Jepang Berbasis Desktop Menggunakan Metode Dastbaz. 4(2), 7692–7699
- [4] Linawati, S., & Nurajizah, S. (2021). Rancang Bangun Animasi Interaktif Berbasis Multimedia Pada Pengenalan Dasar Bahasa Jepang. Computer Science (CO- SCIENCE), 1(2), 149–154. https://doi.org/10.31294/coscience.v1i2.427
- [5] Londjo, M. F. (2021). Implementasi White Box Testing Dengan Teknik Basis Path Pada Pengujian Form Login. Jurnal Siliwaangi, 7(2), 35–40.
- [6] Nugraha, Y. (2020). Information System Development With Comparison of Waterfall and Prototyping Models. RISTEC : Research in Information Systems and Technology, 1(2), 126–131. https://doi.org/10.31980/ristec.v1i2.1202
- [7] P. P. Adi, A. Fatullah, D. M. H. ri, & P. Winda. (2020). Pengujian aplikasi point of sale berbasis web menggunakan black box testing. Jurnal Bina Komputer, 2(1), 74–78.
-
Nadya Theresia Tangkere,
Sabdawita Salibana,
Ghina Divani Nasywa,
Diana Margareta,
Fritz Elbert Christopel Manambe,
Ade Yusupa,
Brave Angkasa Sugiarso,
Yuri Vanli Akay,
Kenneth Yosua Palilingan,
RANCANG BANGUN GAME “TASTE OF MANADO” UNTUK EDUKASI MAKANAN BERGIZI DI WILAYAH SULAWESI UTARA
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 6 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Mellyasna Hoqinta,
Muhammad Dedy Sartono,
Reder Mamana,
Safrizal,
CLASSIFICATION OF STUDENTS WITH ENGLISH LANGUAGE LEARNING DIFFICULTIES USING MACHINE LEARNING ALGORITHMS (CASE STUDY: STMIK KAPUTAMA)
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 7 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Fahry Anwar Alkasyaf,
Hasrullah,
SISTEM REKOMENDASI CARA MENINGKATKAN MOTIVASI BELAJAR DENGAN MENGGUNAKAN BERBAGAI MEDIA
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 6 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Dicky Ardiansyah,
Nadya Amalia,
Mhd Bimanda Syafputra ,
Eka Rahmadanta Sitepu,
DATA CRAWLING TECHNIQUES IN SOCIAL MEDIA AS AN INITIAL STAGE IN UNDERSTANDING BASIC MACHINE LEARNING TECHNIQUES (CASE STUDY: RAM PRICE INCREASE 2025)
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 8 (2026): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Ni Ketut Santi Mirayanti,
Yaulie Deo Y Rindengan,
Dampak Etika Komunikasi di Media Sosial terhadap Polarisasi Publik: Sebuah Tinjauan Literatur Sistematis ( Systematic Literature Review)
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 7 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Bagja Rama Baidowi,
Rudi Heri Marwan,
DESAIN VIRTUAL 3D GALERI BATIK BANTEN MUKARNAS
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 6 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Daviena Elfira,
Daviena Alfira,
Hani Harmaini,
Eka Rahmadanta Sitepu,
IDENTIFICATION OF PUBLIC OPINION TRENDS REGARDING THE ADOPTION OF ARTIFICIAL INTELLIGENCE (AI) IN EDUCATION USING TOKEN FREQUENCY ANALYSIS
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 8 (2026): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Hifni Khuzaimah,
Andy Sapta,
PENGGUNAAN E-BOOK INTERAKTIF DALAM PEMBELAJARAN AKIDAH AKHLAK:SYSTEMATIC LITERATURE REVIEW
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 7 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Hikaru Elbona Jones,
Valentino A. Taroreh,
Nobiana A. Lie,
Praise Moniaga,
Gloria Rondonuwu,
Ade Yusupa,
Brave Suigiarso,
Yuri Akay,
Kenneth Palilingan,
PENGEMBANGAN GAME ECOQUEST SEBAGAI MEDIA EDUKASI KESADARAN LINGKUNGAN BERBASIS SDG 13
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 6 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
-
Gabryela Rombeallo,
Thya Oksabella Biringpasemba,
Jesiping Ocktha Tiara Jermias,
Ade Yusupa,
Brave Angkasa Sugiarso,
Sherwin Reinaldo Unsratdianto Aldo Sompie,
Wahyuni Fithratul Zalmi,
Pengembangan Aplikasi Mobile Edukasi AI Multimedia dengan Integrasi YouTube dan Kuis Evaluasi
,
Kohesi: Jurnal Sains dan Teknologi: Vol. 10 No. 6 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
You may also start an advanced similarity search for this article.